IWMSServerLimits.PlayerInactivityTimeout (C#)
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IWMSServerLimits.PlayerInactivityTimeout (C#)
The PlayerInactivityTimeout property specifies and retrieves the maximum length of time that a player is permitted to remain connected without receiving streamed content.
Syntax
IWMSServerLimits .PlayerInactivityTimeout = int; int = IWMSServerLimits.PlayerInactivityTimeout;
Property Value
int containing the permitted connection time in seconds.
If this property fails, it throws an exception.
Number | Description |
0x80070057 | int is an invalid argument. |
Remarks
This property applies only to new connections. Existing connections are controlled by the inactivity time-out specified when they connected. If the parameter is –1, there is no time-out limit. By default, the value of the parameter is 86,400 seconds (24 hours). The value zero is not valid for the return value.
Example Code
using Microsoft.WindowsMediaServices.Interop; using System.Runtime.InteropServices; // Retrieve the IWMSServerLimits object for the server. ServerLimits = Server.Limits; // Retrieve the maximum amount of time a client // can stay idle before being disconnected. iValue = ServerLimits.PlayerInactivityTimeout; // Set the maximum amount of time a client // can stay idle before being disconnected. ServerLimits.PlayerInactivityTimeout = 4000; } catch (COMException comExc) { // TODO: Handle COM exceptions. } catch (Exception e) { // TODO: Handle exceptions. }
Requirements
Reference: Add a reference to Microsoft.WindowsMediaServices.
Namespace: Microsoft.WindowsMediaServices.Interop.
Assembly: Microsoft.WindowsMediaServices.dll.
Library: WMSServerTypeLib.dll.
Platform: Windows Server 2003 family, Windows Server 2008 family.
See Also
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