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IWMSServerPeakCounters.AllCounters (C#)

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IWMSServerPeakCounters.AllCounters (C#)

The AllCounters property retrieves an array that contains all of the counters supported by the object.

Syntax

  object[,] = IWMSServerPeakCounters.AllCounters;

Property Value

An object array containing the counters.

Remarks

This property is read-only. The array is two-dimensional. The first element in each row contains the name of the counter property, and the second element in each row contains the value. The AllCounters property is used to speed up counter retrieval during remote administration, by making one call instead of multiple calls to retrieve multiple counter properties.

The properties returned by the array are shown in the following table.

Property Description
ConnectedPlayers Retrieves the maximum number of players that have simultaneously connected to the server since the last reset.
OutgoingDistributionAllocatedBandwidth Retrieves the maximum bandwidth allocated to distribution connections since the last reset.
OutgoingDistributionConnections Retrieves the maximum number of simultaneous distribution connections since the last reset.
OutgoingDistributionSendRate Retrieves the maximum number of bytes per second sent to distribution connections since the last reset.
PlayerAllocatedBandwidth Retrieves the maximum bandwidth allocated to player connections since the last reset.
PlayerSendRate Retrieves the maximum number of bytes per second sent to player connections since the last reset.
StreamingPlayers Retrieves the maximum number of players that received content from the server simultaneously since the last reset.
StreamingHTTPPlayers Retrieves the maximum number of players that received content by using the HTTP protocol from the server simultaneously since the last reset.
StreamingRTSPPlayers Retrieves the maximum number of players that received content by using the RTSP protocol from the server simultaneously since the last reset.
StreamingUDPPlayers Retrieves the maximum number of players that received content by using the User Datagram Protocol (UDP) from the server simultaneously since the last reset.

Example Code

using Microsoft.WindowsMediaServices.Interop;
using System.Runtime.InteropServices;

// Declare variables.
WMSServer                            Server;
IWMSServerPeakCounters               PeakCounters;

object[,]                            aAllCounters;

try {
    // Create a new WMSServer object.
    Server = new WMSServerClass();

    // Retrieve a list of peak statistics for the server.
    PeakCounters = Server.PeakCounters;

    // Retrieve an array of all the counters in this object.
    aAllCounters = (object[,])PeakCounters.AllCounters;

    // Process each array element.
    for (int j = aAllCounters.GetLowerBound(0); j <= 
               aAllCounters.GetUpperBound(0); j++)
    {
        for (int k = aAllCounters.GetLowerBound(1); k <= 
                   aAllCounters.GetUpperBound(1); k++)
        {
            object varValue; 
            varValue = aAllCounters[j, k];

            if (varValue.GetType().ToString() == "System.String")
            {
                // TODO: Handle counter names.
            }

            if (varValue.GetType().ToString() == "System.Int32")
            {
                // TODO: Handle counter values.
            }
        }
    }
}
catch (COMException comExc) {
    // TODO: Handle COM exceptions.
}
catch (Exception e) {
    // TODO: Handle exceptions.
}

Requirements

Reference: Add a reference to Microsoft.WindowsMediaServices.

Namespace: Microsoft.WindowsMediaServices.Interop.

Assembly: Microsoft.WindowsMediaServices.dll.

Library: WMSServerTypeLib.dll.

Platform: Windows Server 2003 family, Windows Server 2008 family.

  • Note   Some counters are not available in the Windows Server 2003 family.

See Also

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