Transforms.World Property (Microsoft.DirectX.Direct3D)

Retrieves or sets the first world matrix.

Definition

Visual Basic Public Property World As Matrix
C# public Matrix World { get; set; }
C++ public:
property Matrix World {
        Matrix get();
        void set(Matrix value);
}
JScript public function get World() : Matrix
public function set World(Matrix);

Property Value

Microsoft.DirectX.Matrix

This property is read/write. 

See Also