如何:使用 SaveFileDialog 组件保存文件

SaveFileDialog 组件让用户可以浏览文件系统并选择要保存的文件。 对话框返回用户在对话框中所选的文件路径和名称。 但是必须编写代码才能真正地将文件写入磁盘。

使用 SaveFileDialog 组件保存文件

  • 显示“保存文件”对话框,并调用来方法保存用户选择的文件。

    使用 SaveFileDialog 组件的 OpenFile 方法保存文件。 此方法提供一个可以写入的 Stream 对象。

    下面的示例使用 DialogResult 属性获取文件的名称,并使用 OpenFile 方法保存文件。 OpenFile 方法提供可以将文件写入的流。

    在下面的示例中,有一个分配了图像的 Button 控件。 单击该按钮时,将使用允许 .gif、.jpeg 和 .bmp 类型文件的筛选器实例化 SaveFileDialog 组件。 如果在“保存文件”对话框中选择了此类型的文件,那么按钮的图像将会保存。

    重要

    若要获取或设置 FileName 属性,程序集需要 System.Security.Permissions.FileIOPermission 类授予的权限级别。 如果在部分信任上下文中运行,该进程可能会因特权不足而引发异常。 有关详细信息,请参阅 Code Access Security Basics

    该示例假设窗体具有一个 Button 控件,其 Image 属性设置为 .gif、.jpeg 或 .bmp 类型的文件。

    注意

    FileDialog 类的 FilterIndex 属性(按照继承是 SaveFileDialog 类的一部分)使用从 1 开始的索引。 如果要通过编写代码以特定格式保存数据(例如,以纯文本或二进制格式保存文件),那么这一点很重要。 以下示例介绍了该属性。

    Private Sub Button2_Click(ByVal sender As System.Object, _
    ByVal e As System.EventArgs) Handles Button2.Click
        ' Displays a SaveFileDialog so the user can save the Image
        ' assigned to Button2.
        Dim saveFileDialog1 As New SaveFileDialog()
        saveFileDialog1.Filter = "JPeg Image|*.jpg|Bitmap Image|*.bmp|Gif Image|*.gif"
        saveFileDialog1.Title = "Save an Image File"
        saveFileDialog1.ShowDialog()
    
        ' If the file name is not an empty string open it for saving.
        If saveFileDialog1.FileName <> "" Then
          ' Saves the Image via a FileStream created by the OpenFile method.
          Dim fs As System.IO.FileStream = Ctype _
              (saveFileDialog1.OpenFile(), System.IO.FileStream)
          ' Saves the Image in the appropriate ImageFormat based upon the
          ' file type selected in the dialog box.
          ' NOTE that the FilterIndex property is one-based.
          Select Case saveFileDialog1.FilterIndex
              Case 1
                Me.button2.Image.Save(fs, _
                    System.Drawing.Imaging.ImageFormat.Jpeg)
    
              Case 2
                Me.button2.Image.Save(fs, _
                    System.Drawing.Imaging.ImageFormat.Bmp)
    
              Case 3
                Me.button2.Image.Save(fs, _
                    System.Drawing.Imaging.ImageFormat.Gif)
            End Select
    
            fs.Close()
        End If
    End Sub
    
    private void button2_Click(object sender, System.EventArgs e)
    {
        // Displays a SaveFileDialog so the user can save the Image
        // assigned to Button2.
        SaveFileDialog saveFileDialog1 = new SaveFileDialog();
        saveFileDialog1.Filter = "JPeg Image|*.jpg|Bitmap Image|*.bmp|Gif Image|*.gif";
        saveFileDialog1.Title = "Save an Image File";
        saveFileDialog1.ShowDialog();
    
        // If the file name is not an empty string open it for saving.
        if(saveFileDialog1.FileName != "")
        {
          // Saves the Image via a FileStream created by the OpenFile method.
          System.IO.FileStream fs =
              (System.IO.FileStream)saveFileDialog1.OpenFile();
          // Saves the Image in the appropriate ImageFormat based upon the
          // File type selected in the dialog box.
          // NOTE that the FilterIndex property is one-based.
          switch(saveFileDialog1.FilterIndex)
          {
              case 1 :
              this.button2.Image.Save(fs,
                System.Drawing.Imaging.ImageFormat.Jpeg);
              break;
    
              case 2 :
              this.button2.Image.Save(fs,
                System.Drawing.Imaging.ImageFormat.Bmp);
              break;
    
              case 3 :
              this.button2.Image.Save(fs,
                System.Drawing.Imaging.ImageFormat.Gif);
              break;
          }
    
        fs.Close();
        }
    }
    
    private:
        System::Void button2_Click(System::Object ^ sender,
          System::EventArgs ^ e)
        {
          // Displays a SaveFileDialog so the user can save the Image
          // assigned to Button2.
          SaveFileDialog ^ saveFileDialog1 = new SaveFileDialog();
          saveFileDialog1->Filter =
              "JPeg Image|*.jpg|Bitmap Image|*.bmp|Gif Image|*.gif";
          saveFileDialog1->Title = "Save an Image File";
          saveFileDialog1->ShowDialog();
          // If the file name is not an empty string, open it for saving.
          if(saveFileDialog1->FileName != "")
          {
              // Saves the Image through a FileStream created by
              // the OpenFile method.
              System::IO::FileStream ^ fs =
                safe_cast\<System::IO::FileStream*>(
                saveFileDialog1->OpenFile());
              // Saves the Image in the appropriate ImageFormat based on
              // the file type selected in the dialog box.
              // Note that the FilterIndex property is one based.
              switch(saveFileDialog1->FilterIndex)
              {
                case 1 :
                    this->button2->Image->Save(fs,
                      System::Drawing::Imaging::ImageFormat::Jpeg);
                    break;
                case 2 :
                    this->button2->Image->Save(fs,
                      System::Drawing::Imaging::ImageFormat::Bmp);
                    break;
                case 3 :
                    this->button2->Image->Save(fs,
                      System::Drawing::Imaging::ImageFormat::Gif);
                    break;
              }
          fs->Close();
          }
        }
    

    (Visual C# 和 Visual C++)将以下代码放在窗体的构造函数中以注册事件处理程序。

    this.button2.Click += new System.EventHandler(this.button2_Click);
    
    this->button2->Click += gcnew
        System::EventHandler(this, &Form1::button2_Click);
    

    有关写入文件流的详细信息,请参阅 BeginWriteWrite

    注意

    某些控件(如 RichTextBox 控件)具有保存文件的功能。

另请参阅