GraphicsPathIterator.Enumerate Method (PointF[], Byte[])

 
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Copies the PathPoints property and PathTypes property arrays of the associated GraphicsPath into the two specified arrays.

Namespace:   System.Drawing.Drawing2D
Assembly:  System.Drawing (in System.Drawing.dll)

public int Enumerate(
	ref PointF[] points,
	ref byte[] types
)

Parameters

points
Type: System.Drawing.PointF[]

Upon return, contains an array of PointF structures that represents the points in the path.

types
Type: System.Byte[]

Upon return, contains an array of bytes that represents the types of points in the path.

Return Value

Type: System.Int32

The number of points copied.

The following example is designed for use with Windows Forms, and it requires PaintEventArgse, an OnPaint event object. The code performs the following actions:

  • Creates a graphics path.

  • Populates it with several primitives and some markers.

  • Lists the path data on the left side of the screen.

  • Creates a GraphicsPathIterator and rewinds it.

  • Increments the path data index to the second marker.

  • Calls the Enumerate method to copy the path data to the points and types arrays.

  • Lists this copied data on the right side of the screen.

public void EnumerateExample(PaintEventArgs e)
{
    GraphicsPath myPath = new GraphicsPath();
    Point[] myPoints =
             {
                 new Point(20, 20),
                 new Point(120, 120),
                 new Point(20, 120),
                 new Point(20, 20)
             };
    Rectangle myRect = new Rectangle(120, 120, 100, 100);
    myPath.AddLines(myPoints);
    myPath.AddRectangle(myRect);
    myPath.AddEllipse(220, 220, 100, 100);

    // Get the total number of points for the path, and arrays of
    // the  points and types.
    int myPathPointCount = myPath.PointCount;
    PointF[] myPathPoints = myPath.PathPoints;
    byte[] myPathTypes = myPath.PathTypes;

    // Set up variables for listing the array of points on the left
    // side of the screen.
    int i;
    float j = 20;
    Font myFont = new Font("Arial", 8);
    SolidBrush myBrush = new SolidBrush(Color.Black);

    // List the set of points and types and types to the left side
    // of the screen.
    e.Graphics.DrawString("Original Data",
        myFont,
        myBrush,
        20,
        j);
    j += 20;
    for(i=0; i<myPathPointCount; i++)
    {
        e.Graphics.DrawString(myPathPoints[i].X.ToString()+
            ", " + myPathPoints[i].Y.ToString() + ", " +
            myPathTypes[i].ToString(),
            myFont,
            myBrush,
            20,
            j);
        j+=20;
    }

    // Create a GraphicsPathIterator for myPath.
    GraphicsPathIterator myPathIterator =
        new GraphicsPathIterator(myPath);
    myPathIterator.Rewind();
    PointF[] points = new PointF[myPathIterator.Count];
    byte[] types = new byte[myPathIterator.Count];
    int numPoints = myPathIterator.Enumerate(ref points, ref types);

    // Draw the set of copied points and types to the screen.
    j = 20;
    e.Graphics.DrawString("Copied Data",
        myFont,
        myBrush,
        200,
        j);
    j += 20;
    for(i=0; i<points.Length; i++)
    {
        e.Graphics.DrawString("Point: " + i +
            ", " + "Value: " + points[i].ToString() + ", " +
            "Type: " + types[i].ToString(),
            myFont,
            myBrush,
            200,
            j);
        j+=20;
    }
}

.NET Framework
Available since 1.1
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