CharacterHit Struct
Definition
Important
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Represents information about a character hit within a glyph run.
public value class CharacterHit : IEquatable<System::Windows::Media::TextFormatting::CharacterHit>
public struct CharacterHit : IEquatable<System.Windows.Media.TextFormatting.CharacterHit>
type CharacterHit = struct
Public Structure CharacterHit
Implements IEquatable(Of CharacterHit)
- Inheritance
- Implements
Remarks
The CharacterHit structure provides information about the index of the first character that got hit as well as information about leading or trailing edge.
Constructors
CharacterHit(Int32, Int32) |
Initializes a new instance of the CharacterHit structure. |
Properties
FirstCharacterIndex |
Gets the index of the first character that got hit. |
TrailingLength |
Gets the trailing length value for the character that got hit. |
Methods
Equals(CharacterHit) |
Determines whether the CharacterBufferReference is equal to the current CharacterBufferReference object. |
Equals(Object) |
Determines whether the specified object is equal to the current CharacterBufferReference object. |
GetHashCode() |
Serves as a hash function for CharacterBufferReference. It is suitable for use in hashing algorithms and data structures such as a hash table. |
Operators
Equality(CharacterHit, CharacterHit) |
Compare two CharacterBufferReference strings for equality. |
Inequality(CharacterHit, CharacterHit) |
Compare two CharacterBufferReference strings for inequality. |
Applies to
See also
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